Tom Renkema

GAMEPLAY GAME DEVELOPER

Projects


Swing-in!

Link: Itch.io page

What I did: Programmed everything, designed the UIs and optimized the lighting.

Platforms: PC, VR

Team size: six members

Project length: eight weeks

Engine and tools: Unity, Maya, Miro, Trello & Google Docs

Mission Control

Link: Itch.io page

What I did: Programmed, lit and further developed “Mission Control” for first year students. Designed one of the puzzles and helped with level design.

Platforms: PC

Team size: four members

Project length: eleven weeks

Engine and tools: Unity, Maya, Google Docs & Trello

2D Platformer Tool

Link: Itch.io page

What I did: Programmed everything and put together the UIs.

Platforms: PC

Team size: myself

Project length: ongoing

Engine and tools: Unity & Trello

Mystery Unsolved

Link: Itch.io page

What I did: Programmed everything, made all the UIs, lit and applied post-processing to the game.

Platforms: PC, Physical

Team size: six members

Project length: six weeks

Engine and tools: Unity, Miro, Google Docs & Trello


Résumé

I’ve worked at various places to find interests and variety.

Unfortunately none of them correspond to my expertise yet.


About Me


Hi there! I’m Tom Renkema, a C# game programmer at HKU from The Netherlands with the main focus on gameplay. Four years ago I started making games and everyday I get surprised of what’s possible. Being interested in 2D, 3D, AR, VR and Serious games gives me a lot of freedom and variety.

One of my other favorite things to do is gaming, with my favorite games being CS:GO, Rocket League and Minecraft!

Other skills I’m trying to develop as a side hustle are: UI Design, Sculpting, Lighting and 3D Modeling.

Hoping one day to be a part of a popular and well received game!